Image Based Lighting

This assignment was inspired by Journey.

I used hdr images from this website: http://www.hdrlabs.com/sibl/archive.html

While using just the “texture” as the light source, emit light turned on, and quality set to 2, I get these results:

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Using this image that I got from the sIBL Archive:

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The same image, but I changed the rotation of the sphere so that a different section of the image is emitting light:

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Comparison between the two:

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I gave the drop cloth a mia_material_x and some reflectivity so that the sky reflected into it.

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with a lighter background and even more reflectivity(I also modified the sky position):

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I modified the scene a little so that I could utilize a portal light. I also changed the sky image:

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Another sky image and a new color multiplier:

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Just an’env’ image:

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Rendered without the sky background:

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Higher quality render of an earlier image:

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Area Lights

A small sample of area light settings.

I added an area light with the default settings.

The scene layout was inspired by a concept art piece by Matt Rhodes. Reference link here: https://www.artstation.com/artwork/Yqob

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Render:

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The light placed in a different position:

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And another position:

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I changed the decay rate to quadratic.

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Ooops, it’s too dark to see now.

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I increased the intensity to 10. It’s slightly brighter if I increase the gamma.

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You can see that the light is effecting the area, but it just isn’t enough. So, I changed the intensity to 150000.

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Here is a comparison between the first (1 intensity, no quadratic decay) and last image (150000 intensity, quadratic decay):

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