Another rig from a class, this video is focused on the face rigging. The model is used with permission from merryproject.com.
This is a rig from a class. The model is copyrighted Gearbox Software and 2K Games.
This is my project for a lighting and rendering class, using Maya and Mental Ray.
The first part of the assignment was 10 different compositions. There ended up being an underlying theme in all of my thumbnails about travel and mystery.
Thumbnails – Pass 2
I used paint FX for the trees and foliage, and a color ramp for the fog. The textures were done in substance painter. The wood and cement texture is from cgtextures.com.
The goal was to simulate physics using three methods. I chose: 1) Simulation (created in Maya) baked to joints. 2) Real time physics done with Unreal, and 3) Alembic/geo-caching from Maya).
I also created a version of the pillar using Unreal’s fracture option for the destructible mesh object to test as many pillars as I could simulating in one scene.