Physics Simulation

The goal was to simulate physics using three methods. I chose: 1) Simulation (created in Maya) baked to joints. 2) Real time physics done with Unreal, and 3) Alembic/geo-caching from Maya).

I also created a version of the pillar using Unreal’s fracture option for the destructible mesh object to test as many pillars as I could simulating in one scene.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s