A milestone update on my forest project. The water shader has been updated, as well as the moss on the walls, the landscape material, as well as a model and texture update to the grass. New stone circle rocks and stream rocks have also been added. I’ll add a video showing interactive animations and vertex painting in the future.
Here is an update on my third milestone for the forest project. The goal of this milestone was to inject some more atmosphere and work on the core lighting. Some of the textures are incomplete, for instance, the landscape materials, the walls, the water, and rocks. A link to the work in progress versions: part one and part two.
A simple IK rigging script done with Python.
Here are some more work in progress shots on my forest project in Unreal. I’ve been working on the fog shader, the grass, lighting, and the water. The water shader is still a work in progress, and I’m missing a lot of meshes currently to fill the forest.
Part one of earlier images are in this post.
The most recent shot:
I’m working on an independent project on procedural shaders using primarily the Unreal Engine and Substance Designer. My goal is to focus on a natural but slightly surreal small environment.
Here are some work in progress screenshots of the environment currently. I’m still working on the other environment effects and placing more models. The trees were created with Speedtree and the textures are placeholder. The grass I created in Maya, using this method, and I plan to add more variation.
I’ll update in a week or so with more progress shots.
Some photo reference I took for this project:
Another rig from a class, this video is focused on the face rigging. The model is used with permission from merryproject.com.
This is a rig from a class. The model is copyrighted Gearbox Software and 2K Games.